Object-Oriented Methodology
Object-orientation is a software development methodology that is based on modeling a real-world system , An object is the core concept involved in object orientation. An object is the representation of a real-world entity or concept. For Example, an employee, a window, a car, or a bird be a modeled as objects. You can think of an object-oriented model as a collection of object and their inter-relationships.
The Foundation of Object-Orientation
Object-orientation is a type of methodology used for building software application. An object-oriented program consist of classes, object and methods.
For Example:- If you were asked to create a classroom you will start by creating room and defining its boundaries and features. Next, you will put together all the components, such as chairs, tables and books, Similarly, if you want to create an aircraft or a high-rise building, you can do so by putting together several components or parts. These components or parts are analogous to objects in the object-oriented methodology.
The object-oriented methodology in software development revolves around a single concept called the object. Software is developed by breaking the application into component objects. These objects interact with each other when the whole application is put together.
An object is a combination of messages and data. Objects can receive and send messages and use messages to interact with each other. The messages contain information that is to be passed to the recipient object.
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